Erica C. Lyons
Erica C. Lyons
3D Artist
Northeast, US, United States

Summary

3D generalist, who has worked on titles such as Teamfight Tactics, Hearthstone Battlegrounds, and Slappyball.

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Skills

3D ModelingHard Surface ModelingTexturingUV MappingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Teamfight Tactics
    • Year
      2019
    • Role
      3D Generalist
    • Company
      Demiurge Studios
    • Mobile Game
      Hearthstone
    • Year
      2019
    • Role
      3D Generalist
    • Company
      Demiurge Studios
    • Video Game
      Slappyball
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Amelore

Experience

  • 3D Artist Contract at Fanatic Games
    Remote, US
    July 2023 - September 2023

    • Translated concept art into 3D models

    • Created technically precise models

    • Created handpainted textures for assets

  • 3D Generalist at Demiurge Studios
    Boston, MA/Remote, US
    April 2022 - March 2023

    • 3Dmodeled, rigged, and animated for Blizzard Entertainment's Hearthstone

    • 3Dmodeled, rigged, and animated for Riot Games Teamfight Tactics

    • Implemented 3D assets into Unity and Unreal Engine 5

    • Translated concept art into 3D models

    • Created handpainted textures for assets

  • 3D Generalist at Amelore
    Remote, US
    October 2020 - March 2022

    • Created 3D environment assets, environment layout, and set dressing

    • Developed the pipeline and style of the game art and assets

    • Implemented mesh in Unreal Engine 4

    • 3Dmodeled, textured, and created particles for Slappyball

    • Developed ideas from concept phase to implementation for environments and cosmetics

  • 3D Interior Design Specialist at Modsy
    Remote, US
    June 2019 - February 2020

    • Designed personalized 3D scenes for clients

    • Rendered believable, livable spaces in 3D customer spaces with Modsy's in-house 3D program

  • 3D Visual Artist at Wayfair
    Boston, MA, US
    August 2017 - October 2017

    • Set up lighting and rendered scenes to display photo-realistic products

    • Fixed and improved materials for products and scenes

  • Intern at MassDiGI
    Worcester, MA, US
    May 2016 - May 2017

    • Managed a team of ten students for a medical simulator

    • Coordinated with Yale Medical Group and Petricore Games

    • 3DModeled, textured, illustrated 2D and imported assets into Unity