3D generalist, who has worked on titles such as Teamfight Tactics, Hearthstone Battlegrounds, and Slappyball.
• Translated concept art into 3D models
• Created technically precise models
• Created handpainted textures for assets
• 3Dmodeled, rigged, and animated for Blizzard Entertainment's Hearthstone
• 3Dmodeled, rigged, and animated for Riot Games Teamfight Tactics
• Implemented 3D assets into Unity and Unreal Engine 5
• Translated concept art into 3D models
• Created handpainted textures for assets
• Created 3D environment assets, environment layout, and set dressing
• Developed the pipeline and style of the game art and assets
• Implemented mesh in Unreal Engine 4
• 3Dmodeled, textured, and created particles for Slappyball
• Developed ideas from concept phase to implementation for environments and cosmetics
• Designed personalized 3D scenes for clients
• Rendered believable, livable spaces in 3D customer spaces with Modsy's in-house 3D program
• Set up lighting and rendered scenes to display photo-realistic products
• Fixed and improved materials for products and scenes
• Managed a team of ten students for a medical simulator
• Coordinated with Yale Medical Group and Petricore Games
• 3DModeled, textured, illustrated 2D and imported assets into Unity